When I want to find out a character's face, I usually move point to it, and run M-x describe-face
.
This approach requires being able to move point to the character of interest, which is not always possible.
(For example, I don't know how to move point so that it sits on a character right on the mode-line; therefore, the anything on the mode-line is off-limits to the technique described above.)
Is there a more general way to determine conclusively a character's face, irrespective of where it is?